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DANIELA
HENRIQUEZ SALMAN

DANIELA
HENRIQUEZ SALMAN

HD Supply: Associate Relations Investigations Training

This project involved designing a comprehensive training intervention using the ADDIE model. The resulting three-hour virtual training aligns organizational practices with corporate values to reduce compliance risk and ensure internal fairness.

PROJECT TYPE

Learning & Development

DATE

May 2026

TOOLS

Canva Pro, Microsoft Office, Adobe PDF

Finals Week Game

Finals Week is a single-player branching narrative game for undergraduate college students with the purpose of teaching common college life situations using Social Emotional Learning (SEL) skills and developing a Growth Mindset.

PROJECT TYPE

Game Development

DATE

May 2026

TOOLS

Twine SugarCube, GitHub, HTML

AUDIENCE

Undergraduate College Students

FORMAT & STRUCTURE

  • Single-player virtual game developed in Twine - SugarCube.

  • The game guides players through 8 scenarios across a Monday through Friday schedule, each presenting realistic college dilemmas with three possible choices.

  • The goal is to reach the end of the week with academic performance and personal well-being in balance. Players must monitor three internal resources when making choices:

    • Brain Power (Cognitive): ability to encode, store, and retrieve information.​

    • Energy (Physical): biological fuel.

    • Stress (Psychological): internal pressure level and mental noise.

LEARNING OBJECTIVES

The game has as objective to teach students how to navigate stressful college situations, while developing Social Emotional Learning (SEL) skills:

 

  • Self-Awareness: recognizing how personal choices affect cognitive, physical, and psychological well-being under pressure.

 

  • Self-Management: practice regulating stress and energy through intentional decision making.

 

  • Responsible Decision Making: weigh trade-offs between academic performance, social connection, and personal well-being.

INTERFACE DESIGN
  • Tone: the scenarios are drafted using Carol Dweck’s Fixed and Growth Mindsets to help students see the same challenges through different perspectives. 

    • Fixed Mindset: reactive and pessimistic choices

      • “I’m going to fail no matter what.”

      • “This is a sign I shouldn’t be here.”

    • Neutral Mindset: avoidant and passive choices​

    • Growth Mindset: intentional and adaptive choices

      • “I don’t know this yet...”

      • “45 more minutes, then a 20-min break”

  • Aesthetic: clean user interface, dashboard showing progress, descriptive text for each scenario, and multiple choice nodes.​​

    • Color Palette:​

GAME DESIGN
  • Points: players start with 50 points in each resources (brain power, energy, and stress). Early choices have small impact and later choices carry more weight.

  • Branching + Bottlenecks: mid-game stats determine which version of Wednesday, Thursday, and Friday the player sees, creating distinct paths through the second half of the week. With a bottleneck on Thursday night.

Look at my brainstorming process:

HOW TO PLAY
  • Read the Scenario: Each day (Monday–Saturday) presents unique academic and social dilemmas. Read the context carefully to choose the best way to respond to the situation.

  • Choose your Response: Choose one of the three options presented.

  • Monitor the Dashboard: You will start your dashboard with 50% in each resource (brain power, energy, and stress). Watch your resource meters after every choice.

  • Reach Saturday (Ending): Your Saturday morning scenario will serve as a reflection of how you traded these resources to reach the end of the week.

POSSIBLE ENDINGS
  • Burnout (Low Energy + Low Brain Power)

  • Meltdown (Low Power Brain + High Stress)

  • Social Survivor (Low Brain Power + High Energy)

  • Middle Ground (Mid Stats)

  • Perfectionist (High Brain Power + High Stress)

  • Resilient Navigator (High Brain Power + High Energy)

Color swatches: blue, yellow, light green, light grey

Finals Week Game

PROJECT TYPE

Game Development

DATE

May 2026

TOOLS

Twine - SugarCube, GitHub, HTML

Finals Week is a single-player branching narrative game for undergraduate college students with the purpose of teaching common college life situations using Social Emotional Learning (SEL) skills and developing a Growth Mindset.

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